I don’t hate Pokemon. If I did, I’d have never gotten all 151 back during the Red/Blue era.
But, these days even the most loyal fans of the franchise (over the age of 14) have commented on the series and how so many of the core concepts are recycled with only a few innovations each generation.
Now, I am mostly talking about the core games of Pokemon. There are spin-off games but we’ll agree that many of them only display facets of the Pokemon intellectual property being limited to simple puzzle games, dungeon crawlers and battlers.
The thing is a lot of great stuff can be done with this concept!
For example, it surprises me to this day that we’ve never had a console Pokemon game. As in a game where you travel in a region, collect Pokemon and battle. Now, when I say this I mean really interact with your pokemon as in when you use the fly ability, you can choose to fly around on your pokemon! I would even go so far as having the elemental table be used in game interactions, such as using water attacks in grass areas that cause grass pokemon to come out and frolic so you can catch them, things like that! This means actually interacting with the world around you in unique ways. Perhaps have the player decide between eighteen starting pokemon and pick only three to play instead of the usual option. That way the action picks up that much faster!
The best way would be to tell stories focused in the specific regions. That way, certain pokemon can have more focus. As it is, each core game spends an excessive amount of time building up their legendary pokemon before the new game shunts out a new batch, leaving the old ones forgotten. These games could develop those pokemon more and show their unique personality.
This was the sort of game that I expected Pokemon XD: Gale of Darkness to be, a Pokemon game that used a much stronger story then the typical one of trying to become a pokemon master. Instead, the player would have the goal to travel and save corrupted pokemon. As I understand it though, all we got was a Pokemon Coliseum game.
The problem is, even the core games can have some nice innovations added. For example, instead of forcing players to go to Pokemon events to get rare pokemon have codes that are set with time locks so that going to events only opens them up early before the codes are released online. Even more you can add new features like a mobile pokemon base that allows you to simply heal and manage your pokemon and online interactions in one spot, no need to fly anywhere. Even more, include means for the players to even change ratios for getting certain pokemon types (like shiny pokemon) or being able to switch versions if need be. Granted, doing so would take some effort until later on in the game.
For me though, I’d have a core Pokemon game that had all of these features but do it in a final Pokemon game. In this one have all the regions unlocked and the player can start in any one region. They then must become a master in that region before they can travel to the others, the goal being catching all of the pokemon and becoming the one true master of the world.
Who knows, maybe we might get that game one day. Some genius programer may read my little journal and hack a rom of Pokemon long after the franchise is defunct and make a full final Pokemon game.
Until that day I shall wait.
So too does this work exist.