Every so often I talk about certain gameplay designs I’d like to see implemented or various spins on certain games and their franchises to improve them. In turn I also mention certain gameplay conventions that I wish to see revisited to provide variety in the current market.
However, today, in the interest of brevity and the fact that I wish to talk about something other than heroic storytelling for once I decided to list off some of those particular things that I would like to see in video games but either wouldn’t sell well, or would be simply unfeasible.
A New Legacy Of Kain Game
Guys, let’s face it; despite how hard Crystal Dynamics likes to tease people about the possibility of us seeing it, the final instalment to the Legacy of Kain story will probably never see the light of day. It’s just been too many years and too many of the original development staff has long since left the project. That includes the original core writer, Amy Hennig who left the project to create the Uncharted franchise. That’s a truck of money nobody knows how to swim away from.
Another Game That Uses the Final Fantasy V Job System
I love and I repeat, love the Final Fantasy V job system. Among all of the game systems out there used by SquareEnix, I feel that this is probably the best of the bunch in terms of giving the player choice and control over character growth. With only four characters at any given time the player is allowed to focus on micromanaging easily.
Plus the entire purpose of the system is so that each character learns the skills of the class permanently, lessening a reliance on that class. Even if you make a mistake and level in the wrong class it still doesn’t matter. Job leveling is completely independent from your own character’s level and by the end you can easily grind through mastering multiple classes until you unlock all of the things. It’s a system I just adore.
A Pokemon World Game
I’ve mentioned this a bit before but I think the market is unabashedly primed for a full on console Pokemon game with 3D graphics and environment. When I say this I don’t just mean a simple port of the handheld. I mean a full adventure game with a rich story set in the Pokemon world with much more dynamic interaction with the Pokemon. And I mean dynamic, akin to what we saw in Pokemon Flash.
This way the player can feel that they are fully immersed in the Pokemon world with the changing seasons and day/night cycle. Plus there is just ample opportunity to show some incredible visuals and just how powerful the Pokemon are in a more tangible context.
One More 2D Metroid
I think we all feel a bit cheated that we didn’t get one last 2D Metroid game, heck after what happened with Other M I think we’ll be lucky to get a new game period. With Metroid I think there was a lot of hidden potential in telling a story without using dialogue boxes via level design and enemy encounters. It just seems like a shame that we never saw that method of gameplay design used much beyond these games. There remains a great joy in exploring new territory and expanding upon what you learn to move forward and we just haven’t had enough of that in gaming.
More Innovative 16 bit Action Adventure Games
Now when I see these nostalgia titles like Scott Pilgrim and Megaman 9 I admit that they’re good but there isn’t a lot of improvement in the design, rather just a polish on the old model. For example, compare the design shift between Megaman 6 and Megaman X where you can now wall jump and dash giving the player new abilities to use and interact with the game. Look at Demon’s Crest which let players hover in mid-air and fly easily while fully sticking to walls. There isn’t a real drive to use new mechanics with these graphics and there should be since developing in 16-bits isn’t anywhere near the challenge it once was. Heck, make a beat-em-up side scroller with more options and controls like special grabs that can be performed easily on command and throws with real fully destructible environments. Really show what we can do with low graphics now. And while I’m talking about this…
A 16-bit Blu-ray Sized Game
Oh yeah. This is the one I joke about because I know how impossible it is. Still, can you imagine what a proper blu-ray sized game could be at 16 bits? Not even as an open world procedurally generated thing, I mean a fully designed world and game that fills that size with a graphics engine that could process Skyrim but can render the entire an entire 16-bit game world at once! Or at least close. Imagine the inventory, the sprawling epic, the sheer massive bosses that you could fight! It would easily stand as one of the grandest adventures in video game history!
Still, these things remain but a dream for a lowly player such as myself. Perhaps one day in the world of fan-made games something shall come of these wary dreams of mine.
So too does this work exist.